Good idea, but, it doesn't quite cut it.
first of all, i like war games. lots of explosions, guns roaring, shells being fired, just love it.
This game has put a war into game pretty well, but there's some major flaws.
First, the graphic. although all the vehicles and infantry are very well detailed, but the details of the shells, motars, bombs, etc... it was all a let down.
for example: when a tank is firing at an aircraft, it's barrel is still pointed forward, but it shoots the aircraft. WHHHAT? i don't think the tank shells are guided, unless it's a future warfare.
secondly, the gameplay gets too repetitive. surely, your tanks and aircrafts dropping bombs and blowing stuff up is very amusing, but the method of the game gets too boring. All you have to do is upgrade units, upgrade units, upgrade units, pay a little attention to the "power skilled" section, upgrade units, upgrade units, etc.
The only way to win in this game is this: mass production.
because there's a simply factorachieve victory quite easily, there's only a simple way of making the level harder: giving enemies more firepower. (advantages, etc.)
After level 28, the enemies just got ridiculously hard. They get more base health, more unit health, basically, they are better than you can ever be.
During the gameplay, i found myself continueosly going for enemy's unit health cause those friggin enemies produce endless towers, turrets, units, etc. Then i got to level 28. the enemy got better of me simply cause they 1: got more fire power, 2: more unit health, 3: for some reason, they have endless funds.
I like the unit selection, because it's looks great. but the tower is a bit too much cause it's like setting a twin-chain minigun on your front yard. so my suggestion is this: remove the tower, keep the turret. Turrets are fine.
the hotkeys were extremly helpful. It allowed me to move across the field much quicker than using a mouse. also, it allowed me to check on the battlefield and continue to mass produce heavy tanks and stugs without stopping.
the manual control for appearance of the troops wasn't a very good idea. I wanted to spread two stugs (they appear at the same time.) equally on the left and right, but i couldn't because of the stupid manual control whatever. i wanted to spread the troops so that the offence is balanced, but with the manual control, it just can't be done.
another let down of this game is this: storyline.
i bet lots of ppl complained about this. if this doesn't have any storyline, it would be just as boring as hell like tower defence games. (not all of them. some are fantastic)
Amazing with the sound effects, although little tweaking is needed. the sound effect mix very well, but some explosion effects don't cut it well. also, the music gets annoying (to me) cause all it plays was 1 song. and i didn't like the melody after listening to it for 20 levels.
So, it's a great idea, details of troops and SFX are very well put. but it still need a major tweaking.