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blurkiller

11 Game Reviews w/ Response

All 27 Reviews

Super Creative

I've never seen such games like this! This game posseses pure originality- congrats!

the execution was great, the graphics were great, and the use of sounds were great too!

the puzzle was very hard, but it was kinda rewarding when i solved it. (didn't like the ending.)

need more and improved puzzles :D

hope to see a sequel!

AsianSpark responds:

Thanks for the great reviews.
:)

lol, what's up with the indy guy?

Definately fun game!
simple but creative and fun at the sametime.
Flashy and friendly graphics was very entertaining. (even though this game is eat or be eaten: cruel, cruel practice of nature XD)
I see you're gonna release a red custom and i hope to see it soon :D

useless suggestions: how about making the creature a wee-bit bigger each time the thing (wat is it anyway?) eats 5 fish.
e.g. (5 fish - big, 15 fish - a bit bigger, 25 fish - bit more bigger)
hope to see a feednfrenzy series collab! :D

jjwallace responds:

well every fish you eat you will get bigger in red custom.. i am not sure how to do it because of the size you get after 2 minutes.. so i might make it a time trial for the grow mode.. there will be arcade mode and evolution and stuff.. i was trying to however get red custom out, so i may do blue custom 2.. however i have no time to work on the 6 games i have in the works...
thanks for playing..

Simplicity prevails.

Very original and very creative! i really liked how the game went.
the game was nice and simple, and easy to get used to.

the problem is that you've never specifically told us that when the battery gets squished, the combo is destroyed.

also, when the level gets hard, it's obvious that it'll get hard to get the batteries without having that squished. Because of that, it's very hard to even get to the 3rd combo as the level gets harder.

also, i want you to clarify on the instruction whether the combo multiplies the total score, or the score that you have currently during the gameplay.

nice use of up and down walls, that was certainly unexpected for me in the beginning

an arrow key function would be nice, along with fancier and flashier graphics.
good game.

RodMagnuson responds:

Thanks for the review. The multiplier only applies to the battery score. I will try to clarify that in the instructions. I made a tweak to the instructions to hopefully clarify this.

all very good ideas, but

this flash is kinda all over the place if you ask me.
the concept and ideals are very unique, very extraordinary. Putting educatoinal value and entertainment value together in one flash is unbelieveably hard thing to do. Unfortunately, your flash wasn't successful at putting those 2 things together.
It was a very good try, trying tackle an exceptionally hard idea, but the execution was a one big miserable failure.

1st game: Three Lines of Defence
luckily, i was able to remember what i've learned in biology last year. but it's ok. the questions and stuff are totally fine. what the real problem is the shooting part. i've noticed that slight hit on the pathogens won't even affect them. after i've managed to kill a pathogen, it takes around 2 seconds to completely vanish from the screen. When i'm in the of Pathogen, even when it's dying, it still kills me. Three types of bullet was a clever idea, but since killing the pathogen is almost impossible, it has become a huge frustration, rather than adding interest.

Drag and Drop:
timed quiz is fine. but to make it more educational, you must allow the player to see which was wrong and why they are wrong. otherwise, the quiz is completely useless. Rather than using the stop watch as the counter, use the digital timer-ish counter. It notifies how much time does the player have much clearly and much quickly.

Game 3: the black plague.
Well, this game was an absolute disappointment. i would call it a "dumb pac-man".
During the pac-man gameplay, when you are heading up, and if you hold on to left button, whenever there's an opening to the left, the pac-man automatically moves left.
This game however, is completely differnet. When ever my character moves up, and when i push right button to make it move right whenever it meets an opening to the right, it never does anything i expect it to do. basically it hits the wall and stands there like a lifeless dummy. Also, the guard, (or the plagued ppl) are too fast after turning around a corner. I guess timing is essential here, but this game is seems almost impossible. try to make the speed of the guard equal to mine. otherwise it'll be gameover like over 5000 times.

This game need a horrid amount of improvement.
First of all, know which crowd you are aiming for. Certainly this is too hard for children, and sometimes, it's ridiculous for an adult to play (rarely). so my suggestion is this: try to set a difficulty specifically for each group. (children, middle-high, university, etc.)

You've tackled something that's very hard - i mean very hard - to accomplish. good try tho, but it need a better execution, and a clearer idea of which group is this game targeted for.

Critter2002 responds:

As I mentioned to a preview poster, the hit detection in the Three Lines game is something that I really would've liked to improve on but as I'm still establishing my Actionscript skills I wasn't able to figure out a better way in the time I had. Having three different ammo types was the clients idea so that's why that was implemented.

The drag and drop game was done very last minute. The glitch with not being able to run left properly is something I'm aware of and yes it's extremely difficult. These are definitely areas that would've been improved upon if time permitted but we were under a deadline.

Thanks for some good suggestions though and taking the time to write such a detailed response.

Awesome idea

the details are surprisingly well done, despite that it's only part of the game under development.

i wanna see some more choice of weapons if possible, and covenants to kill.
improve the sound effects (the weapon sound) to the top quality, and this will be perfect.
i don't like inverse camera control and probably never will like it forever. if you can, add an option so that you can change the camera option.
i see the falsh isn't complete yet so i'll be expecting some story and plots, covenants to shoot, and ability to do complete 360 turn in flash.

suggestions: allow throwing grenades if possible, the crosshair will be the place where the bomb explodes. ammunition system is required, however make the reload infinate.

uppersnake responds:

Im way ahead of you! :)

everything you just said is something im working on.

Weird

I like the second verson of Preloader
much more flashy and amusing, though calculation never fails to continue without stopping.

It's great, but i dunno how i got "undefined" as my setting. I think you might need to fix that.

Speedometer was definately fun to watch since mine was going all over the place. is there a reason for FPS 40 to be there on the speedometer? cause mine seems restricted at 30, and i don't think anybody can ever reach 40.
(just ignore this it's no biggie)

great job! i wish there would be 2 tests: low quality test, and high quality test.
basically one has basic dynamics and one has seriously heavy dynamic. (if you want to, you can add medium quality test)

thanks for listening to my utterly stupid (unless you take it) suggestions.
we should definately make a collection of FPS testers. :D

jjwallace responds:

ohh yeah i know i just fixed it... i was trying to do an update by request and messed it up...

it works fine again

i lost .10 because of that hahaha oh well

well i guess 40 so it can possible go to 40,,, i dont know who will make a flash with 40

Pretty cool

Its actually cool that it can calculate FPS accurately and continuously. When the Dynamics were on, mine dropped to 15 FPS. I was shocked :D
This could be the next-gen preloader!

jjwallace responds:

i had this problem with this intro and i didn't want to put everyone in low quality..
finally found a solution i guess, so i just thought all should benefit so its open source...

amusing

it was pretty cool to see the balls moving away n' stuff, but it needs a lot of work.
music would certainly add some entertainment.

also, try making the balls ROLL away instead of moving the blobs away. I think it would be better if the balls moved a lot faster, cause then i might find myself going nuts, trying to rip the ball field into half and prevent the balls from returning to its own place.

kind of amusing. but it gets extremly boring after 10 seconds.

therealmoomoomoomoo responds:

KK, ty for the ideas and the review :)

A basic calculator. too basic?

I liked the calculator just as a simple basic calculator and i liked the background.
BUT it still lacks many functions as basic calculator (percentage, etc.)
liked the way you've laid out +, -, *, / on the bottom. for me it was a bit troublesome to go up and down to type the #s first then choose a plus or minus sign then type the # in the second blank. Of course you can finish typing all the numbers first then do the signs or whatever but it's just too much trouble to me.
try scientific calculator LCD type of display. for example, rather than using two different numbers and a sign then terminating the equation, after you type the numbers, if you press the +, the + sign appears right beside the number. then you can countinue to type another number and press the + again.
Overall: congratulation for making a successfully working calculator.
try to make a scientific calculator, i would be glad to use it instead of the "boring MS calculator"

BrainToast responds:

I will try and make an actionscript than lets you press the keys to change the +, -, *, / on the bottom.

Quite Nice

I just finished Sin Mark and it was great.
The book thats telling the story was very appealing. i liked it.
(random question, but i suppose you like books? *you used diary-hence a book- in The Last Stand* :D)

anyway, the graphics were ok, the gameplay was quite smooth and nice.
when a portal was summoned behind me for a first time, i got a slight chill and it was quite clever. But as soon as the portals were being summoned back and forth as the level was getting harder, it was kind of getting annoying. It was kind of repetitive. Its just me, but i really was sort of "discouraged" to fight on when i saw a portal being created in the back.

"oh no, i just killed a giant monster that just won't friggin die, and i have to do it again.

Damn." this is how i felt.

But what i like was how you kept interest. The storyline was surprisingly appealing for such a short game and it was quite tempting to find what'll happen next as i finsh a chapter.
Also, the rune stones also kept me going as well. the "ability to create spell" gave me a reason to continue, but it was kinda let me down when i wasn't able to unlock all of the stones due to lacking the stones i wanted and having too much that i didn't want.

Overall, it's a great game, but there's a slight repetition that got me a little frustrated. keep up the good work! i like your games.

PS, i'm sad cause the last stand 3 isn't gonna be made :(

Con-Artists responds:

Thanks for the review. Just got to clear something up though...

Think people misread when I posted about the next Last Stand game...what I said was - there won't be another zombie defence game under the Last Stand series umbrella. I am going to do another Last Stand game, it just won't be the same as the previous two.

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